Devlog


I've always had trouble with creating Walking Simulators. On paper it seems very simple and all you have to do is focus on the environment and the story it's conveying. But in reality, I always struggle with deciding on where assets should be best placed and spending so much time on the little details to the game that I neglect the story. Even though this time is no exception, I still love this game a lot and want to work on it further.  I've learnt many new valuable techniques developing this game which I am excited to apply in my future projects.  Overall, I had fun creating this game and hope to develop it further in the future. 

DEVELOPMENT PROCESS

Some games I were inspired by: Disco Elysium, Animal Crossing, and The Sims.

Once set on my idea, I began by mapping out a rough framework of the level.  I created a 2D floor plan of the whole floor including the apartments to gain a better understanding of how exactly I should create these rooms. Though I only made a couple of the rooms on the map, I intend to add those in at a later time. Utilizing Probuilder, I first created the main hallway where all the rooms would connect to, then I made each room individually. For the doors, I used a collider and some coding with OnTriggerEnter() to make it so it opens when the player walks near it. After finishing the rooms, I began filling in the space with imported assets. I would've liked to add more rooms but I spent too long creating and decorating the building.

 


The most time consuming part was getting the assets- I think I had over 100+ unique assets in my project. Additionally, it took time to scale and edit these assets and nearly half of them were bugged so I had to replace the materials for some. I wish I had focused on other areas more but this part just took up so much of my time. Another thing I lost time to was Unity- it crashed often and almost every time it crashed, it would load up an old save instead of the current one. It took the 4th crash for me to restart my laptop and then everything seemed to be fine though I'd still get nervous if my Unity starts to load for a long time.

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